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		<title>Caractor Match!</title>
		<link>http://zionboardgames.com/blog/2010/10/11/caractor-match/</link>
		<comments>http://zionboardgames.com/blog/2010/10/11/caractor-match/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 18:36:33 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Caractor Match]]></category>
		<category><![CDATA[Keystone Games]]></category>

		<guid isPermaLink="false">http://zionboardgames.com/blog/?p=19</guid>
		<description><![CDATA[CARACTOR  MATCH is a fun, fast-paced card game where players try to match  colorful symbols to make pairs. Make your pairs the quickest and win!


Each  turn, players choose to draw cards from the deck or take the discard  pile, make pairs, discard and pass the turn. Each symbol appears on  [...]]]></description>
			<content:encoded><![CDATA[<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><img class="alignleft size-medium wp-image-20" style="margin: 1px 5px;" title="Cards Back" src="http://zionboardgames.com/blog/wp-content/uploads/2010/10/CardsBack-214x300.png" alt="Cards Back" width="113" height="158" />CARACTOR  MATCH is a fun, fast-paced card game where players try to match  colorful symbols to make pairs. Make your pairs the quickest and win!</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><br />
</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;">Each  turn, players choose to draw cards from the deck or take the discard  pile, make pairs, discard and pass the turn. Each symbol appears on  three different cards. Each card has two different symbols. Easy enough  for children to play and elegant enough for adults to enjoy.</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><br />
</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;">The  symbols on the cards are ‘caractors’ from the ‘Anthon Transcript’.  These symbols were copied by Joseph Smith directly from the golden  plates of the Book of Mormon onto a piece of paper he gave to Martin  Harris. Martin took the writing sample to a language expert in New York  named Charles Anthon in February 1828. </span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><br />
</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;">Eventually,  Martin passed the paper on to Oliver Cowdery, who passed it on to David  Whitmer some twenty years later. David Whitmer’s papers &#8211; which  included the printer’s manuscript of the Book of Mormon and the Anthon  Transcript &#8211; eventually passed into the hands of the Reorganized Church  of Jesus Christ of Latter-Day Saints (today known as the <a href="http://www.cofchrist.org/" target="_blank">Community of  Christ</a>), and is protected in their vaults to this day.</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><br />
</span></div>
<div style="margin: 0px;"><a href="http://en.wikipedia.org/wiki/Anthon_Transcript"><img class="aligncenter" title="Anthon Transcript" src="http://t0.gstatic.com/images?q=tbn:ANd9GcQFzyxFhV75d6r6felwKJN-ZTsJXev2AHnvO8ibtO8zAmjlKJg&amp;t=1&amp;usg=__vE_Q7VwZNRONPm_a3UQhJgSn3qs=" alt="" width="347" height="145" /></a></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;">This  amazing piece of paper &#8211; only 8 by 3 inches &#8211; containing the curious  ‘caractors’ copied directly by the hand of the Prophet Joseph Smith from  the golden plates represents a unique link to the golden plates. This  one piece of paper gives us a glimpse of the plates as they were handled  by Joseph and the Witnesses of the Book of Mormon. We refer to the  letters and symbols as ‘caractors’ because at some point in history,  someone wrote the word ‘Caractors’ on the paper. The word as spelled  conveys a personality to the document that seems appropriate.</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><br />
</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;">To  everyone who reveres the Book of Mormon, this unique document continues  to fascinate. Many painters, artists and movie producers have copied  the ‘caractors’ into various types of media. Using the ‘caractors’ as  symbols in a game intended for LDS audiences is a natural evolution as  the LDS community continues to find new and different ways to express  our shared heritage. </span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><br />
</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;">I  hope you enjoy playing this game as much as I enjoyed creating it.  CARACTOR MATCH is a TERRAN GAMES design with additional graphics  provided by Mike Drysdale of <a href="http://www.keystonegamesllc.com" target="_blank">KEYSTONE GAMES, LLC</a>, and is available from  members of the <a href="http://www.zionboardgames.com" target="_blank">ZION GAME DESIGNERS INTERNATIONAL</a>.</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><br />
</span></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><img class="size-medium wp-image-21 aligncenter" title="Card Layout" src="http://zionboardgames.com/blog/wp-content/uploads/2010/10/Card-Layout-300x215.png" alt="Card Layout" width="300" height="215" /></span></div>
<div style="margin: 0px;"></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><a href="mailto: cehendrix@sbcglobal.net" target="_blank">Contact Chester for a copy</a><br />
</span></div>
<div style="margin: 0px;"><a href="http://keystonegamesllc.blogspot.com/2010/08/caractor-match.html" target="_blank"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;">Buy from Keystone Games, LLC</span></a></div>
<div style="margin: 0px;"><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: normal; font-size-adjust: none; font-stretch: normal; letter-spacing: 0px;"><a href="http://www.ldsboardgames.com/index.php?main_page=document_product_info&amp;cPath=3&amp;products_id=88&amp;zenid=701b90d7fa4d2d3dc31ecb4fec1fb507" target="_blank">Find on LDS Board Games</a><br />
</span></div>
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		<title>Hagoth: Builder of Ships Revealed!</title>
		<link>http://zionboardgames.com/blog/2010/06/10/hagoth-builder-of-ships-revealed/</link>
		<comments>http://zionboardgames.com/blog/2010/06/10/hagoth-builder-of-ships-revealed/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 15:20:10 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://zionboardgames.com/blog/?p=16</guid>
		<description><![CDATA[I wanted to give everyone a little bit of some background on Hagoth, how it was designed, the development it went through, etc. So here is a deeper look into Hagoth: Builder of Ships and how it came to be!!
I’m almost always looking for cool ideas for a game. I’m always thinking  about stories [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">I wanted to give everyone a little bit of some background on Hagoth, how it was designed, the development it went through, etc. So here is a deeper look into Hagoth: Builder of Ships and how it came to be!!</p>
<p style="text-align: left;">I’m almost always looking for cool ideas for a game. I’m always thinking  about stories and themes or certain mechanics that would make a good  game. A lot of people ask which comes first: the theme or the mechanics ? As I’ve thought about that question with <em>Hagoth</em>, I  would have to say that the theme came first. In September or October of  2008 Hagoth and his ship building exploits (Book of Mormon, <a href="http://scriptures.lds.org/en/alma/63/5#5">Alma 63:5-8</a>) entered  my mind and I immediately thought, “Hey, you could lay out cards on the  table that would fit together to form the plans for ships.” Okay, both  theme and mechanism happened almost simultaneously, but the theme came  first (by five seconds or so). I spent the rest of the day working the  design out in my mind, trying to figure out what the goal of the game  would be and how exactly to accomplish it.</p>
<p style="text-align: left;">The next day I sat down with a piece of printer paper and started  writing the game play and game objectives based on what I had worked out  in my mind up to that point. I decided that the object was to get so many people to the Land Northward. Each ship, depending on size, would be able to carry so many people. That&#8217;s not exactly how the game worked out in the end, but the idea is still included.</p>
<p style="text-align: left;">It was fantastic how it all just fell  out on the paper. As I wrote it all down things came up in my mind that I  hadn’t worked through the previous day, but the resolution to each of  those things came just as quickly. Now, I’m not saying that the single  piece of paper I was left with that day was perfect and that no changes  were made to it, but as I look back on it, I had pretty much the entire  game down that day (a copy of that piece of paper is included below).</p>
<p style="text-align: center;"><img src="http://www.boardgamenews.com/gamepreviews/hagothbuilderofships/paper.jpg" border="0" alt="" /></p>
<p style="text-align: left;">The major goal in the game is to design, build, and sail ships from Bountiful to the  Land Northward. Designs are made up of cards that are laid on the table  in front of the players. Once a design is complete, it must be built  using wood (one piece of wood per card). Once the ship is built, the  player scores points and places a ship of his color on the board. Once  that ship sails to the Land Northward, the player again scores points.  The first player to score 25 points – down from my initial target of 30  as the game took way too long – wins the game.</p>
<p style="text-align: left;">Here&#8217;s a quick summary about how to play the game: <em>Players hold five cards in hand. On their turn, they play   two cards (with discarding also being an option), then draw back to  five  cards. Types of cards include: pieces of ship designs, “Go  Wooding”  (used to gather wood), Build, Sail, and some that let you  attack other  ship builders.</em></p>
<p style="text-align: left;">A couple of things influenced me as I worked on the design:</p>
<ol style="text-align: left;">
<li>I wanted a “family friendly” game. This is the goal with most of my designs. I want a family to be able to  sit down together and enjoy the game. That means two things: children  need to be able to compete with their parents, and parents need to be  able to enjoy playing the game. Some may say, “Hey, if you’re spending  time with your kids, then you should be enjoying it.” But I can stand to  play <em>CandyLand</em> only so much. I need something that holds my  attention, that keeps me interested. Even better, if I can see myself  playing the game with my wife and perhaps other adults, without our  kids, then that is a good thing as well. I think I&#8217;ve been able to accomplish that with Hagoth.</li>
<li>I was looking to keep the number of components down. My experience up to that point with any publisher of LDS/Mormon-themed  games, and there aren’t many out there, was that they focused mainly  on card games. Having too many components would make them uninterested  in looking at my designs. This was important to me because I wanted to  try to get a new, original LDS-themed game published as what is mainly  available now are just re-themes of previously published games.</li>
</ol>
<p style="text-align: left;">With  both of these goals in mind, the playtesting started. My first, very  quick prototype consisted of 3” x 5” cards cut in half with my pencil  scratches on them.</p>
<p style="text-align: center;"><img class="alignnone" src="http://www.boardgamenews.com/gamepreviews/hagothbuilderofships/prototypecards.jpg" border="0" alt="" /><em></em></p>
<p style="text-align: center;"><em>Don’t these just scream, &#8220;hey let&#8217;s play!&#8221;?</em></p>
<p style="text-align: left;">This part of the game – designing and building the ships – changed  little during development. A few additional cards were added, such as  the cards used to attack opponents. Also, the numbers of each card in  the deck changed quite a bit during playtesting.</p>
<p style="text-align: left;">The part of the game that saw the most changes was the sailing of the  ships. The way this was executed in the game changed several times. For example, a board with spaces was  used at the very beginning. Ships were sailed through the spaces from ports in Bountiful to  ports in the Land Northward. Ships could be placed to block the paths of  other ships. Also, once reaching the Land Northward, ships could be  sailed back to Bountiful for more passengers and return once again to  the Land Northward.</p>
<p style="text-align: left;">Another idea that was used were small tiles, representing the  ships. Players would place a die on the tiles once the ship was built, starting on a lower number for  the smaller ships. Each time the ships sailed the number on the die was  lowered until it reached zero. This represented the ship reaching the  Land Northward. This didn’t last too long as it wasn’t very “family  friendly” with younger kids finding it hard to follow exactly what was  happening.</p>
<p style="text-align: left;">Here&#8217;s an image of the finalized board!</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.boardgamenews.com/gamepreviews/hagothbuilderofships/gameboard.jpg" border="0" alt="" /><em> </em></p>
<p style="text-align: left;">Eventually we arrived at the board design as it is now. The smaller  ships still sail faster to the Land Northward, as shown by those tracks  having fewer spots to sail through. And the smaller ships carry fewer  passengers, as represented by a player scoring fewer points upon arrival  in the Land Northward.</p>
<p style="text-align: left;"><img src="http://www.boardgamenews.com/thumbnails/theboardgamedesignersguildofutah.jpg" border="0" alt="" hspace="5" vspace="5" align="right" />Now, having a  well-designed game is all fine and dandy; I mean, you can pull the  protoype out whenever you like and play it with family and friends, but  for me – and I’m sure most designers feel the same – that’s not good  enough. I wanted to get it published! It’s a good thing I’m a member of  the <a href="http://www.bgdg.info/">Board Game Designers Guild of Utah</a>.</p>
<p style="text-align: left;">In May 2009, one of the members of the Guild set up a meeting with Seth  Hiatt of Mayday Games. All Guild members were invited to come with  prototypes in tote (I took <em>Hagoth</em>) to show Seth. There were no  promises made that Seth would publish any games, but I was hopeful (as  I’m sure the other members who attended were as well). The six of us  –  five members of the Guild and Seth – sat together playing games for  almost five hours. Later, after it was all over, Seth told me that  he was interested in publishing <em>Hagoth</em>, but not just as an  LDS-themed game. (There are no references to the Book of Mormon in the  game, but those familiar with the Book of Mormon will know where the  name Hagoth comes from.) For Seth, it was a good game, and anyone and  everyone could play and enjoy it. Needless to say, I was ecstatic! Even  though it’s been about a year since then, I’m still riding that wave of  excitement.</p>
<p style="text-align: left;">It&#8217;s been a lot of fun to get my hands on the finished game. We held a release party in Salt Lake at Game Night Games (<a href="http://www.gamenightgames.com/forum/showthread.php?tid=24">here is a write up about the party</a>). The Deseret News also did a really nice article on the game (<a href="http://www.deseretnews.com/article/700030221/Become-a-shipbuilder-with-Utahns-new-Hagoth-Builder-of-Ships-game.html">here</a>). And as always, I&#8217;ve been posting about the whole experience on my blog: <a href="http://www.deseretnews.com/article/700030221/Become-a-shipbuilder-with-Utahns-new-Hagoth-Builder-of-Ships-game.html">www.mormongamedesign.blogspot.com</a>.</p>
<p style="text-align: left;">This has been an exciting experience and I hope to have similar experiences with more games in the future!</p>
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		<title>Hagoth Now Available!!</title>
		<link>http://zionboardgames.com/blog/2010/05/21/hagoth-now-available/</link>
		<comments>http://zionboardgames.com/blog/2010/05/21/hagoth-now-available/#comments</comments>
		<pubDate>Fri, 21 May 2010 16:50:37 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Deseret Book]]></category>
		<category><![CDATA[Hagoth]]></category>

		<guid isPermaLink="false">http://zionboardgames.com/blog/2010/05/21/hagoth-now-available/</guid>
		<description><![CDATA[Hagoth has finally been released!! You can pick it up at select Deseret Book stores and on their website (www.deseretbook.com). You can also find it around the web at various vendors, including Mayday Games (www.maydaygames.com).
]]></description>
			<content:encoded><![CDATA[
<a href='http://zionboardgames.com/blog/2010/05/21/hagoth-now-available/100_2937/' title='100_2937'><img width="150" height="150" src="http://zionboardgames.com/blog/wp-content/uploads/2010/05/100_2937-150x150.jpg" class="attachment-thumbnail" alt="" title="100_2937" /></a>
<a href='http://zionboardgames.com/blog/2010/05/21/hagoth-now-available/100_2938/' title='100_2938'><img width="150" height="150" src="http://zionboardgames.com/blog/wp-content/uploads/2010/05/100_2938-150x150.jpg" class="attachment-thumbnail" alt="" title="100_2938" /></a>

<p>Hagoth has finally been released!! You can pick it up at select Deseret Book stores and on their website (www.deseretbook.com). You can also find it around the web at various vendors, including Mayday Games (www.maydaygames.com).</p>
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		<title>Win a copy of Hagoth: Builder of Ships!!</title>
		<link>http://zionboardgames.com/blog/2009/08/06/win-a-copy-of-hagoth-builder-of-ships/</link>
		<comments>http://zionboardgames.com/blog/2009/08/06/win-a-copy-of-hagoth-builder-of-ships/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 20:30:06 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://zionboardgames.com/blog/?p=5</guid>
		<description><![CDATA[I figured this would be a good first post for our little site here.

I&#8217;m offering a free copy of Hagoth to the winner of my logo design contest: check it out here. Basically, I&#8217;m looking for a nice logo for my blog and will take submissions until September 6th. The person who submits the logo [...]]]></description>
			<content:encoded><![CDATA[<p>I figured this would be a good first post for our little site here.</p>
<p><a href="http://zionboardgames.com/blog/wp-content/uploads/2009/08/hagoth-box.jpg"><img class="alignleft size-medium wp-image-7" style="border: 5px none white; margin-left: 10px; margin-right: 10px;" title="hagoth-box" src="http://zionboardgames.com/blog/wp-content/uploads/2009/08/hagoth-box-300x276.jpg" alt="hagoth-box" width="300" height="276" /></a></p>
<p>I&#8217;m offering a free copy of Hagoth to the winner of my logo design contest: check it out <a href="http://mormongamedesign.blogspot.com/2009/08/new-look-contest.html">here</a>. Basically, I&#8217;m looking for a nice logo for my blog and will take submissions until September 6th. The person who submits the logo I like the best will be sent a copy of Hagoth (once it&#8217;s available)!!</p>
<p>If you have any questions at all, feel free to contact me: mikedrys@gmail.com</p>
<p>Thanks</p>
<p>Mike</p>
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